Enada Primavera: a megaphone for gaming industries
We should never forget that the game, including all online casinos , in order to be heard, or rather to try to be heard, he must constantly “shout” his needs, make his new products known in depth, illustrate them and compare them also to those of other countries, more advanced in gambling than ours, to demonstrate that the world of Canadan public gaming is nothing demonic and to be “swept away from the territory”, but rather a tool first of all useful for the healthy fun of those who search for it and, then, an (almost) inexhaustible source of resources for the Treasury. So, what better stage than the Enada Spring Fair to do all this? Despite the bad period of this sector, the operators present proved to be many and all ready to demonstrate “the goodness” of their products and to also spend, with the occasion, an extra word for eSports, a new sector that is attracting more and more users and always with greater enthusiasm.
The development of the eSports business is to be taken into account as other territories are doing that are taking advantage of the peculiarities of Appeal, including the interest that gravitates around it. To better understand what eSports are with a few words we can say that they are professional competitions that have video games as protagonists: everything started from matches between friends to get to today's sensational development. Besides, not only like to play, but also see him do and the "cheer" that arouse eSports with their tournaments is "almost Stadium", obviously making the due proportions! In any case, out of 445 million players as many as 160 million just love to watch. The projection says that in 2021 everything could rise to 1.7 billion and there is not only talk of Sports, Fifa, racing and more, but also of “shooters”; card games or League of Legends. And the players are real athletes because they live eSports as a "real sport" that is practiced in an age group ranging from 18 to 44 years. Another interesting question is how to frame these athletes at a sporting level, because it is precisely about sport.
They are activities that require training, fatigue and physical effort: but not only that. We live in the digital age where on demand has changed all our lives and we have to alienate ourselves from the reality that adults have to understand that eSports could become the sport for millennials. This materializes not only online, but also live and the related contents are streamed live online: what is perhaps confirmed is a global phenomenon since it is played everywhere, without barriers. That's why at Enada Primavera there has been a lot of talk about it: at the business level, in fact, it contains a large potential for development, even if the estimate presented in the previous lines for the future, perhaps, is a little high. ESports bars are also being born and there are more than a thousand in the world with structures and connections that obviously you can not have in your home.
Currently, eSports are regulated within sports promotion bodies: there are many disciplines that are recognized as sports even if “Strange”. From throwing cheese shapes to spinning top, shooting sports, chess, checkers and bridge : therefore, disciplines that do not have physical effort in their peculiarities, but the discipline of eSports, on the other hand, could contain specific characteristics to become a sport in which, first of all, the principle of democracy is recognizable. A woman can compete with a man and a disabled man with an able-bodied one. Projecting ourselves into the not very distant future where gambling halls are opposed by local regulations and executive measures, there may be an opportunity to convert these places to a sort of “Esportivo circles”...
Also on the occasion of Enada, the presentation of Qlash, a real esports team like Milan for football: initially, it started with 6 people and now there are 80 players and staff. In Treviso there is the Qlash house to train, meet and play, where events are organized and where we organize to go to the esports bar to explain the game and where the activities of the team are proposed. What is certain is that our country is a bit late with the rest of the world: there is still a lot to do to bridge the difference in height with the other states where eSports have long been present that were also present in the Eighties. But, of course, with technology that has advanced exponentially and with the arrival of broadband, horizons have widened naturally. Today, from home or in esports bars you can play with anyone who is “neighbor " or with a player who is in Japan or the States.
All absolutely fascinating and engaging that demonstrates a desire inherent in the new generations to join and this enlivens the attention of the great sponsors. And to conclude it must be said that Enada Primavera, undoubtedly, was a tool to draw the attention of many visitors to the needs of the world of Canadian gambling in general. All sectors are suffering because of local regulations and the "hiding of a national law": what greater "megaphone" to perceive this current situation of the gaming world? It is clear that this is a main topic, because if there is no reorganization of the sector, as is now required every time the opportunity arises, it seems almost useless to make programs for new sectors in open explosion. Those who invest in it must have the certainty and peace of mind that they can do so in view of a regulated, fair and sustainable future of gaming. Will there still be this possibility with the Yellow-Green executive who seems not to “have an ear to hear” the voice of all gaming companies and its operators?
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Publication: 25 March 2019 at 12: 00
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